Tower defense · strategy
Aim the light. Hold the dark.
The sun never sets on one side of Vell and never rises on the other. Defend the Main Turret, a walking lighthouse fortress on the twilight ring between them. Aim its Weapons yourself, grow its light, and push the nightside swarm back one valley at a time.
What it is
- Aim the Main Turret's Weapons yourself: a skill shot in a genre of idle turrets.
- Light as a resource: your defences only work where the Main Turret shines.
- A campaign across a ring of regions, with Soldiers and a Hero who grow with you, a Tech Tree and three bosses.
- Frontline, a roguelike run of twelve battles with a new boon after every win.
- Make your own stages and share them with a code.
- Plays offline, with no account and no ads.
Accessibility
Text size separate from UI scale, high-contrast panels, three colour-blind palettes with shape and icon cues, a reduce flashing and motion option, full keyboard and controller rebinding, adjustable aim assist, auto-fire, and pause and speed control in every battle.